Mobile Game Prototype UI
As a Lead Visual designer, I had the opportunity to design the interface for a game prototype where players choose an infinite world and dig to find a prize. I've designed all the visual components, including branding and avatars, to give the game a unique look and feel. I've also generated all the necessary assets for the engineering team to build a functional prototype on Unity.
The game's interface is designed to be intuitive and engaging. Players can choose from a range of avatars to represent themselves in the game and navigate the game's vast world. The game's branding is distinctive and memorable, helping to build a sense of identity and community among players.
One of the critical features of the game is its infinite world. Players can dig endlessly to discover new areas and uncover hidden treasures. The game's mechanics are designed to be simple and easy to understand while allowing for a high degree of depth and complexity.
This project was a prototype for a new game pitch to Camelot. With its engaging gameplay, intuitive interface, and unique visual components, this prototype was intended to showcase the potential of the game concept and generate excitement among stakeholders. I am confident that this prototype helped to demonstrate the value of the proposed game and generate interest in its development among the team at Camelot.
MY ROLE
Lead UI & Visual Designer
CREDITS
Project Manager: Jane Harrington, Matt Rebeiro
Art Director: Phil Scaman
Lead Developers: Fourie Du Preez
SOFTWARE
Illustrator, Magic Voxel and Photoshop
Agency
iris worldwide
Client
Camelot
Year
2016